Mice in Shoe
    Str 0
    Dex 2
    Con 2
    Int 0
    Wis 2
    Cha 1
decrepit Hiking Boot - Whip - d6 Reach / Grab
+3 Fort/ +0 Rflx/ +0 Will / +3 Husbandry/ +3 Stealth
Ranger
=Mark
    As an action you can mark a visible target (max 2) until
    the end of the scene. You know each mark's location.
    If you deal 8+ damage to a mark that’s unaware or
    alone, they must make a Fortitude save or die
=Terrain
    You can take black features from any Ranger subclass.
    When a fight starts, the GM gives you a brief, then
    you draw the map: place structures and characters,
    then add four plausible map elements (like cover,
    defensible positions, hazards, hiding spots, shortcuts).
    +Stealth by 2
Hound
=Apex
    You can have up to twenty marksn. You can mark targets
    below you (at a lower elevation) as a minor action.
    Increase your Stealth by 1 for each Hound feature
    you have (including this one). (+2)
=Scent : Grappo, Marko, Zippo, and Bunk
    You have a pack of four dogs trained to attack, chase,
    find, or retrieve small creatures or items that they can
    identify by scent

    5 = Fortitude
    2 = Reflex
    2 = Will
    2 • Appraise, knowing an item.
    0 • Arcana, knowing magic.
    2 • Athletics, moving your body.
    2 • Attack, striking in melee.
    2 • Comeliness, being beautiful.
    2 • Concentration, focusing your attention.
    2 • Craft, making/using an item.
    2 • Endurance, resisting stress.
    2 • Grab, grabbing/holding on.
    2 • Heavy Attack, swinging big.
    5 • Husbandry, impelling an animal.
    2 • Insight, reading someone.
    1 • Intimidation, scaring someone.
    0 • Lore, knowing history.
    None • Luck, being fortunate.
    2 • Medicine, knowing the body.
    2 • Nature, knowing the earth.
    2 • Perception, being aware.
    2 • Performance, enthralling someone.
    1 • Persuasion, convincing someone.
    2 • Ranged Attack, firing a projectile.
    2 • Sleight of Hand, nimbly using hands.
    7 • Stealth, hiding/avoiding notice.
    1 • Streetwise, finding an NPC or place.
    0 • Warfare, identifying violence.