Mice in Shoe
Str 0
Dex 2
Con 2
Int 0
Wis 2
Cha 1
decrepit Hiking Boot - Whip - d6 Reach / Grab
+3 Fort/ +0 Rflx/ +0 Will / +3 Husbandry/ +3 Stealth
Ranger
=Mark
As an action you can mark a visible target (max 2) until
the end of the scene. You know each mark's location.
If you deal 8+ damage to a mark that’s unaware or
alone, they must make a Fortitude save or die
=Terrain
You can take black features from any Ranger subclass.
When a fight starts, the GM gives you a brief, then
you draw the map: place structures and characters,
then add four plausible map elements (like cover,
defensible positions, hazards, hiding spots, shortcuts).
+Stealth by 2
Hound
=Apex
You can have up to twenty marksn. You can mark targets
below you (at a lower elevation) as a minor action.
Increase your Stealth by 1 for each Hound feature
you have (including this one). (+2)
=Scent : Grappo, Marko, Zippo, and Bunk
You have a pack of four dogs trained to attack, chase,
find, or retrieve small creatures or items that they can
identify by scent
5 = Fortitude
2 = Reflex
2 = Will
2 • Appraise, knowing an item.
0 • Arcana, knowing magic.
2 • Athletics, moving your body.
2 • Attack, striking in melee.
2 • Comeliness, being beautiful.
2 • Concentration, focusing your attention.
2 • Craft, making/using an item.
2 • Endurance, resisting stress.
2 • Grab, grabbing/holding on.
2 • Heavy Attack, swinging big.
5 • Husbandry, impelling an animal.
2 • Insight, reading someone.
1 • Intimidation, scaring someone.
0 • Lore, knowing history.
None • Luck, being fortunate.
2 • Medicine, knowing the body.
2 • Nature, knowing the earth.
2 • Perception, being aware.
2 • Performance, enthralling someone.
1 • Persuasion, convincing someone.
2 • Ranged Attack, firing a projectile.
2 • Sleight of Hand, nimbly using hands.
7 • Stealth, hiding/avoiding notice.
1 • Streetwise, finding an NPC or place.
0 • Warfare, identifying violence.